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Course Description

Class Meeting Time




COMP 207: Game Development and Technologies

Course Description

This course covers the methods and technologies used to implement and test video games. Students will continue the design process begun in Game Design and Development, with an emphasis on the software design and development, prototyping, and testing phases. Additionally, the course will introduce students to the various technologies (graphics, artificial intelligence, game physics, audio, and networking) and software tools used by game developers. This course may not be counted toward a computer science major. Prerequisites: COMP 10700 or COMP 17100. 4 credits. (S,Y)

Class Meeting Time

Monday, Wednesday, Friday:
Williams Hall Room: 303

Williams Hall Room: 303

January 22, 2013-May 13, 2013


Paul Dickson
Phone: x41599, off campus (607) 274-1599
Office: room 401A Williams Hall

Office Hours:
Monday, Wednesday, Friday 1:00-2:00pm and 3:00-4:00pm
(Friday 3:00-4:00pm hours will only exist if someone says they will be attending)
by appointment

TA: Adeesha Ekanayake
Lab Hours:
Monday 7:00-8:00pm
Tuesday 7:00-8:00pm


Required texts: Please note, both books are available in electronic format from Packt Publishing at a very reduced cost (especially if you buy two.).
Unity 3 Game Development Hotshot
Jate Wittayabundit
Packt Publishing
Unity 3.x Game Development Essentials
Will Goldstone
Packt Publishing


Course evaluation will be based on students ability to learn course material, participate in class, and build games. Evaluation of comprehension cannot be made without assignments being turned in on time. Therefore assignments must be turned in on time. Late assignments receive a maxiumum of 50% and that only if turned in within 24 hours of the due date.

The breakdown of points within the class is:
40% Homework assignments
60% Final project
|-20% Game
|-10% Writeup
|-30% Milestones

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